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      <video:title>Hardcore Henry: Technologies &amp; VFX</video:title>
      <video:description>Observe how a wearable camera rig and effects work support the film’s subjective viewpoint. This production featurette combines behind-the-scenes footage and edited film material; its own camera is not continuously first-person.</video:description>
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      <video:title>Half-Life 2: 20th anniversary documentary</video:title>
      <video:description>Watch the performance discussion from 19:32. Consider how characters, animation and staging communicate narrative while the player remains inside the scene. The documentary itself uses conventional edited coverage.</video:description>
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      <video:title>Half-Life: Alyx announcement trailer</video:title>
      <video:description>Look for the relationship between hands, objects and personal space. Compare interaction in the virtual world with the edited presentation used to introduce it.</video:description>
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      <video:title>Hardcore Henry: Technologies &amp; VFX</video:title>
      <video:description>Observe how a wearable camera rig and effects work support the film’s subjective viewpoint. This production featurette combines behind-the-scenes footage and edited film material; its own camera is not continuously first-person.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/4cQwd0ryZ6k</video:player_loc>
      <video:publication_date>2016-04-21T13:37:56-07:00</video:publication_date>
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    <loc>https://povideos.com/games.html</loc>
    <lastmod>2026-10-03</lastmod>
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      <video:title>Half-Life 2: 20th anniversary documentary</video:title>
      <video:description>Watch the performance discussion from 19:32. Consider how characters, animation and staging communicate narrative while the player remains inside the scene. The documentary itself uses conventional edited coverage.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YCjNT9qGjh4</video:player_loc>
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    <lastmod>2026-10-03</lastmod>
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    <lastmod>2026-10-03</lastmod>
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      <video:title>Half-Life 2: 20th anniversary documentary</video:title>
      <video:description>Watch the performance discussion from 19:32. Consider how characters, animation and staging communicate narrative while the player remains inside the scene. The documentary itself uses conventional edited coverage.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YCjNT9qGjh4</video:player_loc>
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    <lastmod>2026-10-03</lastmod>
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    <lastmod>2026-10-03</lastmod>
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      <video:thumbnail_loc>https://povideos.com/assets/media/video-hl2.jpg</video:thumbnail_loc>
      <video:title>Half-Life 2: 20th anniversary documentary</video:title>
      <video:description>Watch the performance discussion from 19:32. Consider how characters, animation and staging communicate narrative while the player remains inside the scene. The documentary itself uses conventional edited coverage.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/YCjNT9qGjh4</video:player_loc>
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    <lastmod>2026-10-03</lastmod>
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      <video:thumbnail_loc>https://povideos.com/assets/media/video-pov.jpg</video:thumbnail_loc>
      <video:title>How to make the perfect POV video</video:title>
      <video:description>A creator’s practical reference for POV camera placement. Compare the examples with a short test of your own framing, hands and motion. This 2017 tutorial is about technique, not current smart-glasses specifications.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/zFDtf-Vh9z0</video:player_loc>
      <video:publication_date>2017-01-29T00:00:00Z</video:publication_date>
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    <loc>https://povideos.com/perspective.html</loc>
    <lastmod>2026-10-03</lastmod>
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    <lastmod>2026-10-03</lastmod>
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    <loc>https://povideos.com/questions.html</loc>
    <lastmod>2026-10-03</lastmod>
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    <lastmod>2026-10-03</lastmod>
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    <lastmod>2026-10-03</lastmod>
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      <image:loc>https://povideos.com/assets/media/video-alyx.jpg</image:loc>
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      <image:loc>https://povideos.com/assets/media/video-eyes.jpg</image:loc>
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      <video:thumbnail_loc>https://povideos.com/assets/media/video-alyx.jpg</video:thumbnail_loc>
      <video:title>Half-Life: Alyx announcement trailer</video:title>
      <video:description>Look for the relationship between hands, objects and personal space. Compare interaction in the virtual world with the edited presentation used to introduce it.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/O2W0N3uKXmo</video:player_loc>
      <video:publication_date>2019-11-21T00:00:00Z</video:publication_date>
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      <video:thumbnail_loc>https://povideos.com/assets/media/video-moss.jpg</video:thumbnail_loc>
      <video:title>Moss: Book II launch trailer</video:title>
      <video:description>Observe the distance between the participant and Quill. VR presence can create a close narrative relationship while the playable character remains visible from outside.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/awK1fgHbl4c</video:player_loc>
      <video:publication_date>2022-03-30T00:00:00Z</video:publication_date>
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    <video:video>
      <video:thumbnail_loc>https://povideos.com/assets/media/video-eyes.jpg</video:thumbnail_loc>
      <video:title>Before Your Eyes: PS VR2 trailer</video:title>
      <video:description>Consider how blinking becomes an input and how memory is organised around the participant’s attention. An embodied narrative does not need the structure of a first-person shooter.</video:description>
      <video:player_loc>https://www.youtube-nocookie.com/embed/v9OhfCk51Mo</video:player_loc>
      <video:publication_date>2023-02-23T00:00:00Z</video:publication_date>
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